Controls

Set up and play with body motion

Turn any room into a place to play. These five steps match the simulator setup guide inside Golf Simulator.

Choose motion controls. Touch controls are the default for play on your device. To use the camera, open Pause Menu → Game Settings → Input Settings and select motion controls.

  1. A TV showing the full golf course connected to an iPhone displaying the Screen Mirroring symbol.
    Step 1

    Enable Screen Mirroring

    Open Control Center on iOS, tap Screen Mirroring, then choose your TV or projector.

  2. An elevated view of a golfer addressing an imaginary ball in front of a TV console, with approved phone positions curving around the golfer's hands from 10 to 170 degrees.
    Step 2

    Position Your Device

    Place your iPhone or iPad along the green arc from about 10° to 170°. Point the front or back camera toward your hitting area.

  3. A phone camera framing a golfer's full body, hands, and feet with a green confirmation checkmark.
    Step 3

    Frame Your Swing

    Adjust the device until your full body is in frame. Make sure the camera can see your hands and feet throughout your swing.

  4. A golfer holding still at address beside an iPhone camera.
    Step 4

    Take Your Address

    Settle into your normal address and hold still until the game confirms your stance.

  5. A golfer completing a swing while the camera tracks the motion.
    Step 5

    Swing Away

    Once your pose is confirmed, make your swing.

Set spin before you swing

With motion controls, the camera goes quiet once the ball is away so the TV picture stays smooth. Spin is set on the phone instead: before you swing, swipe down anywhere on the course for check or up for run, or thumb the ball above the bag the same way. Centered plays the club’s natural spin, and every strike re-centers it.

Play with touch controls

Touch controls need no camera and are selected by default when you play on your iPhone or iPad.

  1. Aim: swipe horizontally. About one full-width swipe turns 90°; repeat to turn farther.
  2. Load: drag down. The depth of the drag sets your power ceiling.
  3. Strike: flick up. Angle the flick left for draw or right for fade; a vertical flick flies straight.
  4. Add spin: while the ball is airborne, swipe up for forward spin or down for backspin.
  5. Swing the camera: while the ball is flying or rolling, swipe left or right to swing the view round the ball. Half a screen looks on from the side; a full swipe looks back at the ball from in front.

Clubs and on-screen controls

The bag button sits at the bottom-left with a short club label such as Dr, 7I, or Pt. Open the wheel, swipe up for shorter clubs or down for longer clubs, then tap a segment or the bag again to confirm. The game also suggests a club for each lie.