Accessibility

Play the way that works for you

Golf Simulator follows several iOS accessibility settings, and it has its own Motion control for the in-round camera. Touch controls are the default if you would rather not use the camera.

Motion

Open Game Settings → Advanced Settings and pick a Motion mode. The heading in the app is Motion.

Until you pick one yourself, Motion Detection uses Reduced Motion. Swipe play follows Reduce Motion in iOS Settings → Accessibility → Motion. You can still choose Action or Reduced Motion from Game Settings, or from the round camera button above the mini-map. It shows the active mode and stays up through the shot so you can recut mid-flight.

iOS Reduce Motion also stills extra motion in menus and overlays: loading flyovers hold a still frame, film grain stops hopping, the menu sky stays put, venue cards skip the shimmer, golfer portrait rails stay still, HUD shot-distance chips skip the bounce-in, and touch-swing coaching cues hold still.

Text size and adaptive fonts

On iPhone and iPad, HUD chips use system text styles, so Larger Text in Settings → Accessibility → Display & Text Size scales those numbers. Menu subtitles use the system subheadline style and scale with it. Some titles use a display face that tracks the matching text style.

A few labels stay a set size so they still fit the overlay. TV chrome stays a set size.

Contrast

Menus and the HUD sit on a dark shell with cream and gold type. Against changing skies, menu ink picks whichever of the two options reads with more contrast.

Color is never the only cue:

VoiceOver

Golf Simulator does not add a separate audio-description track over the 3D course. VoiceOver reads the chrome instead: menus, buttons, the HUD, the scorecard, and the on-course controls.

More detail on the chips themselves is in HUD.

Other options

Questions: write [email protected].