Accessibility
Play the way that works for you
Golf Simulator follows several iOS accessibility settings, and it has its own Motion control for the in-round camera. Touch controls are the default if you would rather not use the camera.
Motion
Open Game Settings → Advanced Settings and pick a Motion mode. The heading in the app is Motion.
- Action: the camera chases the ball and swings around the landing to follow the roll.
- Reduced Motion: watch the shot from the tee, then cut to a low camera at the landing. No chase, no blur.
Until you pick one yourself, Motion Detection uses Reduced Motion. Swipe play follows Reduce Motion in iOS Settings → Accessibility → Motion. You can still choose Action or Reduced Motion from Game Settings, or from the round camera button above the mini-map. It shows the active mode and stays up through the shot so you can recut mid-flight.
iOS Reduce Motion also stills extra motion in menus and overlays: loading flyovers hold a still frame, film grain stops hopping, the menu sky stays put, venue cards skip the shimmer, golfer portrait rails stay still, HUD shot-distance chips skip the bounce-in, and touch-swing coaching cues hold still.
Text size and adaptive fonts
On iPhone and iPad, HUD chips use system text styles, so Larger Text in Settings → Accessibility → Display & Text Size scales those numbers. Menu subtitles use the system subheadline style and scale with it. Some titles use a display face that tracks the matching text style.
A few labels stay a set size so they still fit the overlay. TV chrome stays a set size.
Contrast
Menus and the HUD sit on a dark shell with cream and gold type. Against changing skies, menu ink picks whichever of the two options reads with more contrast.
Color is never the only cue:
- The projection needle is green, gold, or red, and it also names the lie, carry, and left or right of the pin.
- The lie chip uses arrows on screen. VoiceOver speaks the slope in words, for example “4 percent down, 3 right.”
VoiceOver
Golf Simulator does not add a separate audio-description track over the 3D course. VoiceOver reads the chrome instead: menus, buttons, the HUD, the scorecard, and the on-course controls.
- Player pill: name, score, hole, and yards to the pin.
- Projection, shot distance, lie, and mini-map: each has a spoken label and value.
- Flight spin dial: NO SPIN, BACK, or TOP, with how much spin.
- Club bag: an adjustable wheel. Swipe up for shorter clubs, down for longer clubs, or tap a label.
- Scorecard: hole, par, strokes, and the result once the hole is finished. Scores are spoken as level par, n under par, or n over par.
More detail on the chips themselves is in HUD.
Other options
- Touch controls are selected by default and need no camera. See Controls.
- Sound Settings (under Advanced Settings) can mute all sounds, or turn down ambient, menu, and celebration beds.
Questions: write [email protected].